Thursday, September 29, 2016

"Photoshop Intro"






First, I started my first layer/background with the "Battlefield One" image and transformed it to a more suitable size. I then open the "Kim Jong Un" image in another tab and move it to the battlefield one image. I rescale by transforming the "Kim Jong Un" image and move it to the corner of the battlefield one image. I then used the magic wand to select the certain parts of the Kim jong un image background and deleted them. Soon after I added text to both the Battlefield one and Kim Jong Un images.  Next, I opened the Zumbi Blocks, John Cena, and Donald trump images respectively in 3 different tabs. I rescaled the canvas to fit the Zumbi Blocks image and then using the Laso tool; I took John Cena's and Donald Trump's face from  the rest of their images and moved it to the Zumbi blocks tab/image. I resized by transforming both faces to fit/replace zumbi heads in the Zumbi Block image. I then added text on top of and at the bottom of the Zumbi Blocks image. I then opened the Quickscope meme image in a different tab and feathered the sides of the image by selecting modify in the select tab. I then moved all images from their tabs to the "Quickscope meme" tab/image and transformed all images to fit the canvas. I exported them image for web and there we go a perfect header.

Tuesday, September 20, 2016

Game Analysis Day

Game Day Data Table

1. Boxhead2 and Zumbi Blocks stood out to me the most, because the animation and frames per second were smooth and slick. Also, although the designs may have been a bit cartoony; I believe that contributed on lessening the gore factor and making the game more survival oriented

2. (like before) Boxhead2 and Zumbi blocks were good games in my opinion because of their easy to learn (and use) controls, less gore and more survival oriented gameplay, The major fun factor of these games was how you could enjoy getting new items/loot (rewards) even when enemies were not too difficult. (however I do like semi-difficult enemies and hard boss fights)

3.The games I didn't like were or the ``bad`` games in my opinion were Attack on Titan, Nitrome must Die, and Slither.io. Although must of them weren`t too bad with overall good graphics, frames per second, navigation, and game interface all contributing to good gameplay.
However they all lacked something important that makes a fun and engaging game; for example Nitrome must Die lacks anything dramatic and a engaging story, although It does have story its pretty boring and doesn't really want to make you want to keep playing the game. Also the main Turn-off of NMD is that it`s not anything new and I've played games like these dozens of times and there nothing new or dynamic about it. Slither.io although it has a good game interface; I believe it to be too easy to get rewards (grow bigger) and too easy to lose, therefore making it infuriating after dying just when you started growing. Attack on Titan is a fun game with ok graphics and Amazing amount of movement options to do. However the game interface is a turn-off due to the amount of controls you need to memorize (also the main un-fun factor is how the frames per second drop immediately after starting the game)

4. My favourite game was Zumbi blocks because even though the graphics were not great, it had easy to use/learn controls, 3D graphics, and a main objective you wanted and were forced to play. Zumbi blocks is a game about a unnamed guy (you) being stuck in a town (location may differ in game) full of zumbies raising out of the ground to attack you. Your job (the objective) is to find resources  (like ammo and guns) while running and eliminating the zumbi threat and surviving as long as you can; Good luck.
Zumbi blocks is a game that although has a unrealistic and cartoony look to it makes you want to play because of its flaw (the cartoony look). This is because this "flaw" contributes to making this game less gory and more survival oriented objective based game.
The main thing keeping playing is the unending waves of enemies that make finding rewards (like ammo) fun and challenging.

All in all, I give this 10 not rotten potatoes/ out of 10 rotten tomatoes, this is because the game, although has its flaws; it makes the best of it by using the flaws to contribute to its gameplay and concept.


Monday, September 12, 2016

About Me

About Me - Game Design Class Survey
 
What is your name? First name, last initial please
Your answer
What name do you prefer to be called?
Your answer
What block are you in?
Your answer
What grade are you in?
Your answer
What is your favourite video game(s)?
Your answer
Which video game(s) are you currently playing?
Your answer
Why did you take this class?
Your answer
What are you hoping to learn in this class? Be specific, for example what programs or programming languages are you interested in? What about the creative side of game design?
Your answer
What grade are you hoping to achieve in this class?
Your answer
How can you achieve this grade?
Your answer
What do you want or need from your teacher in this class to be successful?
Your answer
What are you interested in outside of video games?
Your answer
I wish my teacher knew...
Your answer
Tell me something interesting about yourself.
Your answer
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Thursday, September 8, 2016